This is a set of models created in Autodesk: Maya on my PC. Here I have taken those sketches I created before my midterm for my video game concept, Consequence Galvani and stared creating different models for them. The first one here to the right was my first iteration were as here on the left you can see my final concept before unreaping the models and texturing them. Here you can see I slowly gravitated towards a more simplified design. I did this because the game I was pitching was a 3D side-scroller and the camera angle would be pulled out far enough the utility design needed to be simple to come across strong.
Type of Work
Autodesk: Maya for PC, Photoshop for displaying purposes
Concepts for a Cyberpunk side-scrolling video game called, “Consequence: Galvani.”